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Video Games in Hong Kong, China

Video Games in Hong Kong, China

The popularity of e-sports continues to grow rapidly in Hong Kong, with professional full-time gamers receiving massive sponsorship deals. In addition, growth in this area is also being supported by Hong Kong’s government, which has provided HKD100 million in funding. More shopping malls are also hosting e-sports competitions, while a new e-sports complex that claims to be the largest in Asia recently opened in Hong Kong in January 2019. The health of video games is highlighted by the popularity...

Video Games in Hong Kong, China report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2014-2018, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2023 illustrate how the market is set to change.

Product coverage: Video Games Hardware, Video Games Software.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Video Games in Hong Kong, China


Headlines
Prospects
New Innovative Offerings and E-sports Support Growth
Booming Demand for Digital and In-game Purchases
Hardware Producers Focus on Offering Value To Attract Consumers
Competitive Landscape
Nintendo Secures Leading Position Due To Success of Nintendo Switch
Sony Falls To Second Position Due To Nintendo Launch
Smaller Scale Independent Developers Continue To Gain Sales Share
Category Data
Table 1 Sales of Video Games by Category: Value 2013-2018
Table 2 Sales of Video Games by Category: % Value Growth 2013-2018
Table 3 NBO Company Shares of Video Games: % Value 2014-2018
Table 4 LBN Brand Shares of Video Games: % Value 2015-2018
Table 5 NBO Company Shares of Video Games Hardware: % Value 2014-2018
Table 6 LBN Brand Shares of Video Games Hardware: % Value 2015-2018
Table 7 NBO Company Shares of Video Games Software: % Value 2014-2018
Table 8 LBN Brand Shares of Video Games Software: % Value 2015-2018
Table 9 Distribution of Video Games by Format: % Value 2013-2018
Table 10 Distribution of Video Games Hardware by Format: % Value 2013-2018
Table 11 Distribution of Video Games Software by Format: % Value 2013-2018
Table 12 Distribution of Video Games Software (Physical) by Format: % Value 2013-2018
Table 13 Distribution of Video Games Software (Digital) by Format: % Value 2013-2018
Table 14 Forecast Sales of Video Games by Category: Value 2018-2023
Table 15 Forecast Sales of Video Games by Category: % Value Growth 2018-2023
Executive Summary
Video Games Benefit From Younger Uptake and Connected Consumer Base
Increasing Focus on Educational and Innovative Toys
Trend Towards Fragmentation Continues As Demand Becomes More Individualised
Internet Retailing Sales Continue To Be Boosted by Video Games Sales
Shift Towards Video Games To Continue As Children Go Online
Market Data
Table 16 Sales of Toys and Games by Category: Value 2013-2018
Table 17 Sales of Toys and Games by Category: % Value Growth 2013-2018
Table 18 NBO Company Shares of Toys and Games: % Value 2014-2018
Table 19 LBN Brand Shares of Toys and Games: % Value 2015-2018
Table 20 Distribution of Toys and Games by Format: % Value 2013-2018
Table 21 Forecast Sales of Toys and Games by Category: Value 2018-2023
Table 22 Forecast Sales of Toys and Games by Category: % Value Growth 2018-2023
Sources
Summary 1 Research Sources

Report Title: Video Games in Hong Kong, China


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